I got this idea of making an mmo that uses meshtastic devices to play. The core gameplay would simply be trading random token and phrases and lore could be part of token.
Like their could be a token called pile or 100 gold coins and their could be a description tag saying “they’re all chocolate coins”.
The idea is to keep the game simple and robust so that future games can build on top of it.
Part 2 could be centralization/federalization of these games. Basically a central server could be used to track all accounts and transactions if one player allows cellular or has a wifi connection somewhere in the network then mqtt function can facilitate communication to the game server of course these servers can form a federated system where they respect the ledgers of other servers.
Meshtastic games could be pokemon go style games


Was this intentionally phrased to sound like a cryptocurrency? Because this is the same underpinning that would enable cryptocurrency on a mesh network, and I’m not a fan of building “dual-use” commercialized applications atop a community resource.
Well it’s basically nfts without the block chain. Block chain can be replaced with AES-whatever to secure the transaction and the keys can be exchanged through the Internet or via QR codes.
Plus people can theoretically trade crypto on meshtastic network already.
It’s not like whatever gets developed for a meshtastic game couldn’t be used for meshtastic protocol