vudu@slrpnk.netM to 15 Minute City@slrpnk.netEnglish · 2 years agoHow to reclaim a strip-mall by @joan_de_artslrpnk.netimagemessage-square25linkfedilinkarrow-up1136arrow-down19
arrow-up1127arrow-down1imageHow to reclaim a strip-mall by @joan_de_artslrpnk.netvudu@slrpnk.netM to 15 Minute City@slrpnk.netEnglish · 2 years agomessage-square25linkfedilink
minus-squareCluckN@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down2·2 years agoThis is an architect’s nightmare
minus-squareHappycamperNZ@lemmy.worldlinkfedilinkEnglisharrow-up4·2 years agoCare to elaborate with some details. I love the idea of this like this, but also know barriers need to be identified before realistic action can take place.
minus-squareAshelyn@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up2·2 years agoHow so? I don’t see anything here that’s particularly challenging to design around, no plants incorporated directly into buildings for instance.
minus-squareArmok: God of Blood@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up3·2 years agoThe greenhouses full of trees on the roofs, for starters.
minus-squareAshelyn@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up2·2 years agoAh I didn’t catch that the first time around. Yeah that’s a bad idea. Most of the other stuff seems like it should be fine though
This is an architect’s nightmare
Care to elaborate with some details.
I love the idea of this like this, but also know barriers need to be identified before realistic action can take place.
How so? I don’t see anything here that’s particularly challenging to design around, no plants incorporated directly into buildings for instance.
The greenhouses full of trees on the roofs, for starters.
Ah I didn’t catch that the first time around. Yeah that’s a bad idea. Most of the other stuff seems like it should be fine though